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Light Machamp

Neo Destiny · 25/105

Light Machamp

Stage 2FightingHP 100

Evolves from Light Machoke

Pokémon Power

Tag Team

When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

Cost: Fighting, Fighting, Fighting

Beatdown

50

If the Defending Pokémon has Dark in its name or is a Darkness Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.

Weakness
Psychic×2
Resistance
None
Retreat
Cost: Colorless, Colorless2
Series
Neo
Number
25/105
Released
Feb 28, 2002
Rarity
Rare
Illustrator
Miki Tanaka
Regulation mark
None
Format
Standard not legalExpanded not legal

It uses its four arms in combat to unleash a ceaseless flurry of punches.